Using
the GAME plan that I developed the first week has given me great insight. We as teachers tell our students all the time
to set goals and write them down because if you write them down, then you will
be more apt to take steps to accomplish them.
Requiring us to choose a goal and write it down has been very
beneficial. Because of this process, I
took the steps necessary to have technology in the form of laptops in my classroom. They were in the school and not being used,
but the GAME plan I developed led me to inquire about possibilities and now my
students have laptops at their disposal each day. The other goal I had set was to be more
active in participating in learning communities to share ideas. Through the process of sharing lessons with
my colleagues in discussion boards, I have realized that I do have wonderful
ideas to share with others myself. As a
modification to both goals, I will continue to monitor and continue participating
in learning communities and discovering technology projects that meet and
enhance our standards.
This
class has encouraged me to change my way of thinking on technology
integration. Before this class, I would
look at old lessons I had used in the past and think “how can I use this lesson
and add in technology?” Now, I can look
at the standards and ask myself, “what can technology do to enhance this
standard and make it more meaningful to my students?” Not every lesson needs to be
technology-based, but it is a strong consideration that technology increases
engagement and motivation which in turn increases learning. To keep the learning meaningful for students,
I think two keys are to make it relevant to them by making it about them, their
interests, or their community, and to give them the opportunity to share and
collaborate on a broader scale. This is
my new goal: to justify to my district why my students should be allowed to
safely share their work with other students in other places and even on safe
social networking sites. Students need
their work validated by someone other than their teachers and parents. Besides, how often do we as adults get
opinions and feedback from just one person?
Students need that opportunity to be part of a global community as well.
Cheri's Calculating Chatter
Come chat with me about math, middle school, and education, with a little ELA thrown in the mix!
Sunday, December 15, 2013
Wednesday, November 20, 2013
Monitor Action Plan _Week 4
My action plan for my first goal is coming along nicely. My problem with having to share one lab with 35 teachers may be coming to an end. I was speaking with my principal about how I would love to use more technology with my students but the availability of the lab severely limits the possibilities. She then called the librarian in and our old mobile laptop station is not being used. I will be soon receiving 13 laptops to keep in my room! This is very exciting news to me and it will be enough laptops for my largest class. This will be an excellent resource in providing my students with more technology based activities.
Due to a comment from Derico a couple of weeks ago, I was reminded that Walden gives us a wonderful built-in learning community and I have been embracing the wealth of information in the discussion groups and the blogs. I have also created a small learning community at school for those teachers interested to share the technology ideas they use in their classrooms. This has been very useful since we teach the same students we can discuss what works and what doesn't. Thanks for all of the great advice over the past couple of weeks.
Cheri Handley
Due to a comment from Derico a couple of weeks ago, I was reminded that Walden gives us a wonderful built-in learning community and I have been embracing the wealth of information in the discussion groups and the blogs. I have also created a small learning community at school for those teachers interested to share the technology ideas they use in their classrooms. This has been very useful since we teach the same students we can discuss what works and what doesn't. Thanks for all of the great advice over the past couple of weeks.
Cheri Handley
Wednesday, November 13, 2013
Resources and Progression of GAME PLAN - Week 3
As I review and explore my GAME plan, I am attempting to formulate a list
of resources. As far as my objective to
create more relevant technological activities, I have a few favorite blogs that
I visit frequently, which include the following: http://fluency21.com/blog/2013/03/26/50-education-technology-tools-every-teacher-should-know-about/,
http://ilearntechnology.com/?p=4940,
and http://steve-wheeler.blogspot.com/. I also use the tech resources that Dr. LeBeau
posts in our discussion threads each week.
I do need to focus more on appropriating more technology that I can have
at my beck and call whenever I need it for my students.
My goal on joining learning communities is a bit more difficult. I currently am part of this wonderful Walden
community, but when I go to look for other workshops, conferences, blog groups,
etc., I get overwhelmed. Any assistance
in narrowing down my search would be greatly appreciated.
Wednesday, November 6, 2013
Cheri's GAME Plan
Since the GAME Plan (Cennamo,
Ross, & Ertmer, 2009) is
a guide for self-directed learning and we want our students to become
self-directed learners, it only makes sense that I present my own GAME Plan so
I can be a role model for my students.
The goals that follow are two of the indicators from ISTE.NETS-T (International
Society for Technology in Education, 2008). and are indicators of required
standards.
Goal
#1: I
chose the following goal because I have the desire to use more technology and
digital learning experiences, but am never sure of the quality.
G(set
goals) - Design or adapt relevant learning experiences
that incorporate digital tools and resources to promote student learning and
creativity.
A
(take action) – This is where I would reach out to
colleagues, in my school and outside of it, to gather experiences they have
used and determine if they will work for my students and be engaging to them
and promote their creativity. Also, this
would be the step in which I attempt to acquire a more reliable and consistent source
of technology for my students other than a lab that is used by thirty-five
teachers.
M
(monitor) – As I put my action plan into place, I
will continuously reflect on each experience or tool I share with my
students. I will ask questions such as, “Are
they engaged? Are they being
creative? Are they learning the content?” After each reflection I will then continue
using the specified activity or tool, modify it, or never use it again.
E
(evaluate) – Evaluating is the process of
determining success of you goal. With
this particular goal, I don’t see that it ever ends. Learning experiences can always be created
and new digital tools are invented each day.
This learning goal will be ongoing forever so that I can constantly add
to my digital toolbox.
Goal
#2: I chose this particular goal because I think
if I am an active member of these learning communities, it will assist me in
meeting the goal above.
G(set
goals) - Participate in local and global learning
communities to explore creative applications of technology to improve student
learning.
A
(take action) – Action steps for this goal include
researching and choosing learning communities to join. The purpose of the chosen communities would
have to be to share applications and experiences with technology in the
classroom. Another action step would be
to ensure that I am an active participant in the group and not just a passive
member.
M
(monitor) – As I put my action plan into place, I
will continuously reflect on each learning community by asking, “Am I actively
participating? Is this group giving me
the learning support I need? Am I
learning more to further improve my students’ learning?” If the answer to any of these questions is
no, then it is time to find a new learning community.
E
(evaluate) – Evaluating is the process of
determining success of you goal. With
this goal, I feel if it is successful I will have a wealth of applications to
share with my students. Also, if this
goal has been met and is successful, I may not want to leave the learning
community at all.
I am apprehensive about putting these goals down in
print because now I have to be accountable.
I would be ever grateful if you have any suggestions to add to or modify
my GAME Plans.
Cheri Handley
References:
Cennamo, K., Ross, J. & Ertmer,
P. (2009). Technology integration for
meaningful classroom
use: A standards-based approach. (Laureate
Education, Inc., Custom ed.). Belmont, CA:
Wadsworth, Cengage Learning.
International Society for Technology in Education.
(2008). National education standards for
teachers
(NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
Sunday, June 23, 2013
Final Reflection
As
I reflect back on my personal theory of learning that was written seven weeks
ago, I notice that there have been some minor changes. I still believe as far as behavior
management, behaviorism goes a long way and is the most effective for the
students to be successful with school and classroom rules. However, I did state that my theory was in
the process of change. In the beginning I stated my learning theory influence
was constructionism. I do believe that
students need to be actively doing something and creating something. However, I also believe my learning theory is
now leaning more toward the social constructivism theory. In the graphic, two people interact to help to extend each other's
understanding of what makes a rainbow (Orey, 2001). This graphic shows how two people exchange
information to come up with a collaborative conclusion. People on a daily basis gather and process
information obtained from others. Why
shouldn’t we allow students in school to learn the same way others learn
outside the school environment? This
course had given me more of an insight of how students learn and how we can use
educational technologies to enhance their learning.
An
immediate adjustment I plan to make is to use is to use technology more as
learning tools instead of instructional tools.
It is more important that the students are using technology to enhance
and increase their learning than for the teachers to use it to give knowledge
(Laureate, 2011). Two technology tools I
would like to begin using with my students are VoiceThread and Google
Docs. These two tools will support the
social constructivist theory where students are able to share, communicate, and
build products together. They can also
receive feedback so that they can effectively make changes and improve their
understanding. My repertoire of
instructional skills has been enhanced greatly.
As most teachers think when they read the list of instructional
strategies, I also thought, “Oh, I do that.” But, then I realized that there
are steps to take to effectively implant these strategies into your instruction
and you need to make one or two a major focus with almost every activity you do
for them to become effective instructional strategies.
My
first long-term goal would be to acquire more technology. I would like to have enough technology for my
students in my classroom. This will
eliminate the need to find a day the lab is available and my students will be
able to use technology whenever it is needed and not when it is available. I plan first ask my principal about the feasibility
of acquiring the technology and various steps I can take to accomplish this
goal. Another long-term goal I am setting
is to include a technology option on every project and unit assessment I
give. The steps I would take would be to
research various ways to include technology into assessments. The main thing to remember is that the technology
I implement is a learning tool.
References:
Laureate
Education, Inc. (Producer). (2011). Program thirteen: Technology: Instructional
tool vs.
learning tool [Video webcast]. Bridging learning theory, instruction and
technology.
Retrieved from
Orey, M. (Ed.).
(2001). Emerging perspectives on learning, teaching, and technology. Retrieved
Wednesday, June 5, 2013
Cooperative Learning
Children are social by nature. They want to talk and share what they know and
talk about themselves. Cooperative
Learning is synonymous with social learning theories. When done properly, cooperative learning
groups can be a productive way to create meaning and allow students to be
social at the same time. Planning is
very important for cooperative learning to be successful. Recommendations include keep group size
small, use cooperative learning systematically and consistently, and to provide
individual and group accountability (Pitler, Hubbell, & Kuhn, 2012). Rubrics and stated expectations are key to
helping students remain on task.
Technology can be quite instrumental in the success
of cooperative learning. Students can
work together on creating multimedia projects or websites. They can also participate with students not
in their classroom to cooperate on producing a wiki or project using a variety
of venues. With the internet, there are
limitless ways that students can interact and cooperate to create new material.
Resources:
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction that
works (2nd ed.). Alexandria, VA: ASCD.
Thursday, May 30, 2013
Angry Birds and Constructionist Theory
Constructivism is creating knowledge
from experiences and constructionism is building on knowledge by building or
creating a product. This week’s
instructional strategy is generating and testing hypotheses. How can technology assist in testing hypotheses
and at the same time be constructionist based?
The four steps a teacher should use to
help students generate and test hypotheses are (1) systems analysis, (2)
problem solving, (3) experimental inquiry, and (4) investigation (Pitler,
Hubbell, & Kuhn, 2012). Observing
the steps, one would think this lends itself to mostly science classes, but
there are other uses. One of the most
time consuming tasks is collecting and gathering data. Technology can assist with gathering data so
that more time can be spent on interpreting the data and creating a final
product. Classrooms can use probes that
connect to computers that automatically input data. Once the data is easily collected due to
technology, students can then spend their time predicting and testing their
hypotheses.
Another data gathering and all-around
cool tool are simulators. Students can
predict what will happen if they choose a certain action, perform the action in
the simulator and evaluate their predictions.
Some great simulators are Zoo Matchmaker, Hurricane Strike!, Star Chart,
and Angry Birds. Yes, Angry Birds
applies physics and is big on trial and error, or generating and testing
hypotheses. Maybe we should explore more
popular games to further engage our students in building and constructing
products.
References
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction that
works (2nd ed.). Alexandria, VA: ASCD.
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