My action plan for my first goal is coming along nicely. My problem with having to share one lab with 35 teachers may be coming to an end. I was speaking with my principal about how I would love to use more technology with my students but the availability of the lab severely limits the possibilities. She then called the librarian in and our old mobile laptop station is not being used. I will be soon receiving 13 laptops to keep in my room! This is very exciting news to me and it will be enough laptops for my largest class. This will be an excellent resource in providing my students with more technology based activities.
Due to a comment from Derico a couple of weeks ago, I was reminded that Walden gives us a wonderful built-in learning community and I have been embracing the wealth of information in the discussion groups and the blogs. I have also created a small learning community at school for those teachers interested to share the technology ideas they use in their classrooms. This has been very useful since we teach the same students we can discuss what works and what doesn't. Thanks for all of the great advice over the past couple of weeks.
Cheri Handley
Come chat with me about math, middle school, and education, with a little ELA thrown in the mix!
Wednesday, November 20, 2013
Wednesday, November 13, 2013
Resources and Progression of GAME PLAN - Week 3
As I review and explore my GAME plan, I am attempting to formulate a list
of resources. As far as my objective to
create more relevant technological activities, I have a few favorite blogs that
I visit frequently, which include the following: http://fluency21.com/blog/2013/03/26/50-education-technology-tools-every-teacher-should-know-about/,
http://ilearntechnology.com/?p=4940,
and http://steve-wheeler.blogspot.com/. I also use the tech resources that Dr. LeBeau
posts in our discussion threads each week.
I do need to focus more on appropriating more technology that I can have
at my beck and call whenever I need it for my students.
My goal on joining learning communities is a bit more difficult. I currently am part of this wonderful Walden
community, but when I go to look for other workshops, conferences, blog groups,
etc., I get overwhelmed. Any assistance
in narrowing down my search would be greatly appreciated.
Wednesday, November 6, 2013
Cheri's GAME Plan
Since the GAME Plan (Cennamo,
Ross, & Ertmer, 2009) is
a guide for self-directed learning and we want our students to become
self-directed learners, it only makes sense that I present my own GAME Plan so
I can be a role model for my students.
The goals that follow are two of the indicators from ISTE.NETS-T (International
Society for Technology in Education, 2008). and are indicators of required
standards.
Goal
#1: I
chose the following goal because I have the desire to use more technology and
digital learning experiences, but am never sure of the quality.
G(set
goals) - Design or adapt relevant learning experiences
that incorporate digital tools and resources to promote student learning and
creativity.
A
(take action) – This is where I would reach out to
colleagues, in my school and outside of it, to gather experiences they have
used and determine if they will work for my students and be engaging to them
and promote their creativity. Also, this
would be the step in which I attempt to acquire a more reliable and consistent source
of technology for my students other than a lab that is used by thirty-five
teachers.
M
(monitor) – As I put my action plan into place, I
will continuously reflect on each experience or tool I share with my
students. I will ask questions such as, “Are
they engaged? Are they being
creative? Are they learning the content?” After each reflection I will then continue
using the specified activity or tool, modify it, or never use it again.
E
(evaluate) – Evaluating is the process of
determining success of you goal. With
this particular goal, I don’t see that it ever ends. Learning experiences can always be created
and new digital tools are invented each day.
This learning goal will be ongoing forever so that I can constantly add
to my digital toolbox.
Goal
#2: I chose this particular goal because I think
if I am an active member of these learning communities, it will assist me in
meeting the goal above.
G(set
goals) - Participate in local and global learning
communities to explore creative applications of technology to improve student
learning.
A
(take action) – Action steps for this goal include
researching and choosing learning communities to join. The purpose of the chosen communities would
have to be to share applications and experiences with technology in the
classroom. Another action step would be
to ensure that I am an active participant in the group and not just a passive
member.
M
(monitor) – As I put my action plan into place, I
will continuously reflect on each learning community by asking, “Am I actively
participating? Is this group giving me
the learning support I need? Am I
learning more to further improve my students’ learning?” If the answer to any of these questions is
no, then it is time to find a new learning community.
E
(evaluate) – Evaluating is the process of
determining success of you goal. With
this goal, I feel if it is successful I will have a wealth of applications to
share with my students. Also, if this
goal has been met and is successful, I may not want to leave the learning
community at all.
I am apprehensive about putting these goals down in
print because now I have to be accountable.
I would be ever grateful if you have any suggestions to add to or modify
my GAME Plans.
Cheri Handley
References:
Cennamo, K., Ross, J. & Ertmer,
P. (2009). Technology integration for
meaningful classroom
use: A standards-based approach. (Laureate
Education, Inc., Custom ed.). Belmont, CA:
Wadsworth, Cengage Learning.
International Society for Technology in Education.
(2008). National education standards for
teachers
(NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
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